![]() Volleyball_VRayDiffuseFilterMap_512.Ĭhoose a File Type from the drop-down menu. However, here let’s keep its default values.Īlso add the currently used image size as a suffix to the File Name to keep things organized, e.g. In some specific cases, the UV Channel may need to be specified. Keep the Padding and Bg as they are, although they can be adjusted if needed. ![]() Use 512 from the Image Size drop-down menu for now. ![]() Tweak where necessary and once the desired results are achieved, change back to the desired final map settings - texture size, padding, etc. In general, it’s better to start with lowered settings to get quicker results. If none is detected, the Projected From setting might need to be adjusted based on whether or not another mesh is going to be used for the texture bake. The menu detects if the selected mesh already has a Projection modifier set.
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